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dc.rights.licenseReconocimiento-NoComercial-CompartirIgual 4.0 Internacional. (CC BY-NC-SA)es
dc.contributor.authorMaiche, Alejandroes
dc.date.accessioned2023-04-26T13:19:57Z-
dc.date.available2023-04-26T13:19:57Z-
dc.date.issued2022-10-
dc.identifier.citationMaiche, A. (October, 2022). Learning Math through interactions with peers and with intelligent machines. Presented in V Encontro anual da Rede Nacional de Ciencia para Educacao, Río de Janeiro, Brazil.es
dc.identifier.urihttps://hdl.handle.net/20.500.12381/3211-
dc.description.abstractMany children worldwide fail to realize their potential for learning school mathematics. Diverse initiatives have been aimed at changing this situation, by using digital technologies to expand training possibilities and creating and disseminating new educational materials adapted to children's abilities. Most of these efforts focus on individual children, however, and drawing their attention away from the teacher and their peers. Here we introduce a novel approach to digital learning, applicable to groups of children who learn together by playing with concrete materials in small social groups, and who receive feedback only at the group level, encouraging discussions to arrive at consensus responses to math problems. The social groups (typically composed of 4 students) work within the classroom under an adult’s direct view. In an exploratory study, we tested the effectiveness of such a program by comparing the math skills of children who played a set of math games in school, during part of the time reserved for math instruction, either in small groups or individually. When compared to a no-treatment control condition in which no games were played, no differences were found in children's mathematical gains, showing that the game play compensated for the shorter time of direct instruction that children from the experimental groups had received. More importantly, the games played in small social groups with peer-focused interactive learning led to greater advances in math skills than the same games played individually on tablets. Gains were especially pronounced for children whose skills were least developed, addressing the concern that cooperative group play might only benefit the most advanced students, who would guide the group activities. Our results show that digitally controlled peer interactions enhance learning of pre-school and primary school mathematics for children at all levels, and especially for those who started the intervention with the least mathematical knowledge. These findings raise the possibility that digitally controlled games, played by children in social groups, may enhance children's skills taught in primary school.es
dc.description.sponsorshipAgencia Nacional de Investigación e Innovaciónes
dc.description.sponsorshipFundación Ceibales
dc.format.extent18 Pgs.es
dc.language.isoenges
dc.publisherV Encontro anual da Rede Nacional de Ciencia para Educacao, Río de Janeiro, 2022.es
dc.rightsAcceso abiertoes
dc.subjectMathematical cognitiones
dc.subjectEarly math abilitieses
dc.subjectCognitive traininges
dc.subjectPeer interactiones
dc.titleLearning Math through interactions with peers and with intelligent machineses
dc.typeDocumento de conferenciaes
dc.subject.aniiCiencias Sociales-
dc.subject.aniiCiencias de la Educación-
dc.identifier.aniiFSED_2_2019_1_156716es
dc.type.versionEnviadoes
dc.ceibal.researchlineNuevas formas de conocer, aprender, enseñar y evaluares
dc.ceibal.researchtemaPropuestas de dinámicas de aprendizaje con abordajes innovadores en la relación docente, estudiantes y recursos digitaleses
dc.ceibal.researchtemaEvaluación del aprendizaje y la enseñanza en contextos mediados por tecnologíases
dc.subject.ceibalAprendizaje de la matemáticaes
dc.subject.ceibalEnseñanza mediada por tecnologíaes
dc.subject.ceibalEstrategias de aprendizajees
dc.subject.ceibalHabilidades cognitivases
dc.subject.ceibalInteracción entre pareses
Aparece en las colecciones: Fundación Ceibal

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